Probably not, but the big game developers still make a good living from it, even though some titles have been discontinued and the staff has been evaporated.Īlready in 2011 Gameforge laid off 100 employees and in 2012 Bigpoint announced 120 layoffs. Will there be a revival of browser games? So if you don't have outrageous luck or an absolutely ingenious idea, it will be difficult to be successful without paid marketing. If you want to successfully launch your own app on the market, you will be lost in the masses and it will be difficult to assert yourself. However, a drop of bitterness is also emerging here: The true flood of new apps makes it difficult to be noticed. The equivalent of iOS requires a small annual contribution of currently 99 euros, which is affordable. It is quite clear where the trend will go further, away from desktop PCs towards mobile devices, but there is one positive fact for young developers: The platform of Android (Google Play) can be used completely free of charge for the distribution of your own game. Share of Internet users by end device in Germany in the 1st quarter of 2018 Unfortunately, many developers don't dare to play browser games because another industry has outstripped them: Mobile apps.Īnyone who wants to program a so-called casual game these days will probably try a mobile game, because smartphones have long since outstripped stationary computers. They also suffer from another circumstance: they lag behind the "normal" games in terms of graphics, acoustics and operation, a circumstance that doesn't have to be like a game like Mars Tomorrow shows. Of every euro earned with games software in Germany, 55 cents are accounted for by in-game purchases. More than half of the German games turnover in 2018 was generated by in-game purchases alone. So why is it that browser games are being pushed to the limit when not only browser games like "Fortnite", "Clash Royale" or "Forge of Empires" are cashing in on this concept, but also "full-price titles" like Fifa 2020?įree-to-play is the name of the concept that was copied from browser games and is now increasingly being used in all areas of the games industry. Charges for online services: 353 million euro (+174 million euro).Subscription: 125 million Euro (-41 million Euro).Hardware: 859 million euros (-79 million euros).Games purchase: 1.08 billion Euro (-117 million Euro).Ingame purchases: 1.95 billion Euro (+428 million Euro)., for example, reports that sales in 2018 exploded to 4.4 billion euros (as of 28 March 2019). Small developers, some of whom offered completely free games, were unjustly discredited, especially when you consider that today's trend in installable games is also towards free games with optional paid content. Unfortunately the browser games have already passed their heyday and have suffered a severe image loss, but this was mainly caused by pay-to-win systems, which have earned large developer studios a lot of money. Browsergames have wrongly a bad reputation In addition, you are not dependent on large distribution platforms such as Steam and can market yourself freely on the Web. This makes browser games not only playable for a wide range of people worldwide, but also allows small developers, such as the table tennis manager, to develop platform-independent games at low cost. So you can play a browser game both from your home PC, which is firmly anchored in its place, and from a mobile smartphone on the move. The operating system plays a minor role, as does the size of the device. Online games with Internet access can be played anywhereīrowser games are games that can be played with a standard browser, the best known are Firefox, Google Chrome, Internet Explorer/Edge, Opera and Safari, and Internet access from anywhere and for a wide range of devices. Browser games are not dead Play Table Tennis Manager
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